Error Message
Home Games Store Video

Blind Justice


Loading...

About this game

Blind Justice is a DOS game released in 1995 that combines interactive fiction with elements of detective and adventure genres. It was developed by Cinemaware and released for MS-DOS platforms. The game is notable for its unique narrative style and visual presentation, combining a crime-solving experience with a mix of point-and-click mechanics and text-based adventure. Gameplay Mechanics: Point-and-Click Interface: The game is primarily controlled through a point-and-click interface, where you interact with the environment and characters by using the mouse to click on objects, people, and locations. The player can examine scenes, interview witnesses or suspects, and make decisions that affect the flow of the investigation. Detective Work: The core gameplay revolves around solving a mystery and investigating crime scenes. As Detective Tom Darnell, players must use their skills in deduction and observation to piece together clues and solve various cases. Since Darnell is blind, the game offers a unique challenge in how the player gathers information. Players must rely on auditory cues and contextual feedback from the game environment to understand their surroundings. Narrative Choices: The game features an interactive story, with branching dialogue and multiple outcomes depending on the players decisions. The choices you make during conversations, how you interact with other characters, and how you handle investigative tasks all influence the course of the story. Sound as a Tool: Since the main character is blind, sound plays a critical role in the gameplay. You will often need to listen carefully to subtle sound cues or conversations to discern information about crime scenes or interactions. The games sound design is vital, as it helps convey critical details that might be missed without careful listening. Crime Scenes: The game includes detailed crime scenes where you must search for clues. While the typical Freeform exploration of a crime scene is limited due to Darnells blindness, players use available tools and the environment to gather information and deduce answers. Darnell relies on assistants and informants to help him navigate these scenes, adding another layer of complexity to the investigations. Time Pressure: Some cases have time constraints, where decisions and actions must be completed within a certain period. This adds a layer of urgency to the game, making it more intense and challenging as you progress through the narrative.


Comments

Loading...

More Games

Canabalt
Candy Bubble
Candy Connect
Candy Crunch
Candy Era


Loading...


Main Website
©2024 nettleweb.com; All rights reserved.
We are working hard to improve your user experience.
GitHub Discord YouTube Facebook Instagram
Feedback
Contact us
Report a bug
Privacy Policy
Terms of Service