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Battle Isle


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About this game

Battle Isle is a turn-based strategy game released in 1991 by Blue Byte Software for DOS. It is one of the most iconic strategy games of the early 1990s and is the first entry in the Battle Isle series, which would later spawn several sequels. The game is set in a science fiction universe where players take command of military units, engaging in tactical combat on an hexagonal grid map. The game is highly regarded for its strategic depth, engaging gameplay, and innovative mechanics for its time. Turn-Based Combat: Battle Isle is a turn-based strategy game, where players take turns moving their units, attacking enemies, and defending positions. Players can move units across the hexagonal grid, each with different movement abilities depending on the type of unit. Units may be infantry, tanks, artillery, or air support, each with unique attributes such as movement speed, range, and attack power. Hexagonal Grid Map: The game takes place on a hexagonal grid map, which is divided into tiles. The use of hexagonal tiles adds a unique element of strategy to the game, as movement and positioning are less rigid than on traditional square grids. The terrain on the map affects movement and line-of-sight. For example, forests may block the movement of tanks but provide cover for infantry, while mountains can block both movement and visibility. Resource Management: Players must manage resources, which are used to produce and maintain units. Resources are gathered from special resource zones on the map, which must be captured and controlled to ensure a steady supply of reinforcements. Factories are also crucial in producing new units, and controlling these factories is key to maintaining a strong fighting force. Unit Types: Battle Isle features a wide variety of unit types, each with its own strengths and weaknesses. Some of the key unit types include: Infantry: Basic units that capture key locations, including factories and resource zones. Tanks: Strong ground units with heavy firepower but limited mobility across difficult terrain. Artillery: Long-range units that can attack from a distance, but are vulnerable to direct assaults. Air Units: Aircraft that can fly over terrain obstacles and attack distant targets, though they are vulnerable to anti-air defenses. Transport Units: Special units used to move other units across the battlefield quickly. Each unit type is represented by a small icon and has different movement ranges, attack capabilities, and defensive attributes. Combat and Attack Mechanics: Combat is resolved automatically once units are in range of each other. The attacking unit will roll for damage, and the outcome depends on the attacker’s strength and the defender’s defenses. Artillery and air units often have longer ranges than ground units, making them useful for hitting targets from a distance. However, they must be protected, as they can be vulnerable if caught by enemy units. Units can also gain experience over time, improving their effectiveness. Campaign and Missions: The game includes a series of missions that form a campaign. Players are tasked with completing objectives such as capturing key locations, destroying enemy forces, and defending specific zones. The missions are structured with increasing difficulty, introducing new strategic challenges as the player progresses. As you win battles, new units and strategic options become available. The game allows players to select different difficulty levels to match their skill level.


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