Basic Tetris HTML Game
About this game
The Basic Tetris HTML Game is a simplified version of the classic Tetris game, built using HTML, CSS, and JavaScript. It is a single-player game where the goal is to manipulate falling tetrominoes (geometric shapes composed of four squares) to create complete horizontal lines without gaps. When a line is completed, it disappears, and the player earns points. The game ends when the stack of tetrominoes reaches the top of the playing field. Key Features of the Game Grid-Based Play Area: The game is played on a 10x20 grid, representing the playing field. Each cell in the grid is a square that can be occupied by a part of a tetromino. Tetrominoes: The game includes five classic tetromino shapes: L, Z, T, O, and I. Each tetromino is composed of four squares and can be rotated and moved horizontally. Controls: Left Arrow Key: Move the tetromino left. Right Arrow Key: Move the tetromino right. Down Arrow Key: Move the tetromino down faster. Up Arrow Key: Rotate the tetromino. Game Mechanics: Tetrominoes fall from the top of the grid at a fixed speed. The player must position and rotate the tetrominoes to create complete horizontal lines. When a line is completed, it is cleared, and the player earns points. The game speeds up as the score increases, making it more challenging. Scoring: The player earns points for each completed line. The score is displayed at the top of the game. Game Over: The game ends when a tetromino cannot fully enter the grid because it collides with the top of the stack. How the Game Works HTML Structure: The game is built using a <div> grid, where each cell represents a square in the Tetris grid. A score display is included to show the players current score. CSS Styling: The grid and tetrominoes are styled using CSS to create a visually appealing game interface. Tetrominoes are given distinct colors to differentiate them. JavaScript Logic: The game logic is implemented in JavaScript, including: Tetromino movement (left, right, down, and rotation). Collision detection to prevent tetrominoes from overlapping or going out of bounds. Line clearing and scoring. Game over detection.
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