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The Sea Has No Claim


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About this game

The Sea Has No Claim is a game developed for Ludum Dare 29, a game jam event where participants create games based on a specific theme within 48 hours. The theme for this event was "Beneath the Surface," and the game explores the concept of survival and loss at sea. The game presents a series of scenarios involving shipwrecks, survivors, and vast distances of ocean, creating a poignant and thought-provoking experience. While the game’s scope is limited due to its development constraints, it effectively conveys a sense of tension, isolation, and the harsh realities of being lost at sea. Key Features: Ludum Dare 29 Entry: The game was developed in just 48 hours for the Ludum Dare game jam, showcasing creativity and resourcefulness under tight constraints. Theme: "Beneath the Surface": The game explores the theme of survival and loss at sea, focusing on the challenges faced by shipwreck survivors. Scenario-Based Gameplay: The game presents a series of scenarios involving shipwrecks, survivors, and vast distances of ocean. Each scenario highlights the struggle for survival and the harsh realities of being lost at sea. Minimalist Design: Due to the time constraints of the game jam, the design is minimalist, focusing on conveying the theme and emotions rather than complex mechanics or visuals. Thought-Provoking Narrative: The game’s scenarios and descriptions create a poignant and reflective experience, encouraging players to think about the challenges and consequences of survival at sea. Atmospheric Tone: The game effectively creates a sense of tension, isolation, and despair, immersing players in the harsh and unforgiving environment of the ocean.


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