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Slacker


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About this game

Slacker is a Flash-based platformer that gained some attention for its unique and humorous premise. Developed by Zachary Johnson, the game features a protagonist who embodies the idea of being a "slacker", and the gameplay revolves around navigating through a series of simple, yet tricky challenges while avoiding effort or work. Controls: Arrow keys or WASD: Control movement (left, right, and up for jumping). Spacebar: Jump. Esc or Pause: Pause the game or open the menu. The controls are simple, relying on basic movement and jumping mechanics. The game emphasizes minimal effort, making the gameplay easy to pick up but challenging to progress through without engaging too much. Objective: As a slacker, the ultimate goal is to avoid work while navigating through each level. The character will need to find ways to skip responsibilities, which could involve avoiding bosses, skipping meetings, or staying away from tasks that require effort. The player must find the easiest path through each level while bypassing obstacles or “tasks” that could force them into action. These tasks may appear as mundane but represent work or effort that the slacker character must avoid. Levels and Obstacles: Each level is designed with tasks or obstacles that represent some form of work or responsibility, such as: Meetings that must be avoided. Bosses or other authority figures that will force you into action. Deadlines or other pressures that encourage you to hurry up. The platforming elements come into play as you need to jump over or avoid these obstacles, sometimes requiring quick reactions or a clever approach to skip the work. Traps and timed events may challenge the player to think carefully about how to avoid taking action.


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