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Robot Dinosaurs That Shoot Beams When They Roar


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About this game

Robot Dinosaurs That Shoot Beams When They Roar is a quirky and fun Flash game developed by Gregory Weir. It’s a 2D action game where players control a robot dinosaur (a T. rex, to be specific) that must fight off waves of enemies. The game’s title pretty much says it all—youre a giant robot dinosaur, and your primary weapon is your roar, which fires powerful beams capable of defeating enemies. Its a creative, humorous, and action-packed experience that combines platforming, shooting, and dinosaur mayhem. Character Control: You control the robot dinosaur (which is essentially a mechanical T. rex) using basic platformer controls. Movement: The dinosaur moves left and right across the screen. Jumping: The dinosaur can jump to avoid obstacles or to reach higher platforms. Roar/Beam: The unique mechanic of this game is the roar, which also fires energy beams. The dinosaur will shoot beams whenever it roars, making this your main method of attack. Energy Beams: The dinosaurs roar sends out powerful energy beams that can hit multiple enemies at once, making it the primary way to destroy foes. The roar can be charged up by holding the attack button, making the beam stronger and more devastating. However, charging too long can cause a delay, leaving you vulnerable to enemy attacks. Enemies and Hazards: The game has a variety of enemies, ranging from smaller robotic creatures to larger mechanical dinosaurs that will try to take you down. Some enemies require a bit more precision, while others can be taken down easily with a well-timed roar. You’ll also face environmental hazards, such as pitfalls, spikes, and moving platforms, which make navigating the levels more challenging. Platforming Elements: As a platformer, youll have to carefully navigate each level, jumping over obstacles and moving between platforms while avoiding enemies and environmental traps. Some levels feature elevated platforms, moving obstacles, and tight spaces, so precise jumping is often required to avoid taking damage or falling.


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