Line Rider Beta 2
About this game
Line Rider Beta 2 is one of the most beloved and influential Flash games ever created. Released as a follow-up to the original Line Rider, it allowed players to create and ride custom tracks made entirely out of lines. With a simple premise and an open-ended design, the game inspired millions to create and share their own tracks, leading to a vast and active community. Premise: Line Rider Beta 2 is a physics-based game that lets players create their own tracks by drawing lines on a blank canvas. You control a small sledder (a rider on a sled), and the goal is to design a track that he can safely ride down or even perform stunts on. The key to the game is in the physics: the sledder moves based on gravity and momentum, so your lines must be carefully drawn to create a fun or challenging ride. The sledder can ride on slopes, ramps, and loops, and you can even make him perform flips or tricks by adjusting the trajectory of the lines. Gameplay Mechanics: Drawing the Track: The main mechanic of Line Rider Beta 2 is the ability to draw lines that serve as the track for the sledder. You can draw straight lines, curves, ramps, and even loops. The lines will then interact with the sledder, causing him to ride along the path you’ve created. Physics: The game’s physics engine is based on basic principles of gravity and momentum. The sledder will naturally accelerate down slopes, slow down on inclines, and be affected by the curvature of the lines. Getting the sledder to the end of a track without falling off requires careful planning and understanding of the physics. Test Your Track: Once you’ve drawn a track, you can test it by clicking the "play" button, which will make the sledder ride the track. If your track is too steep, too shallow, or too bumpy, the sledder might fall off, crash, or fail to complete the ride. Editing the Track: If the sledder crashes or you want to try a different route, you can easily edit the track by drawing new lines or erasing parts of the track. This allows for an iterative process of designing and testing tracks. Stunts and Tricks: By adjusting the angles and heights of your lines, you can create ramps and loops that let the sledder perform flips or other stunts. The sledder can even perform backflips and frontflips if the trajectory is right. Physics Objects: In Beta 2, players can also use objects like snowflakes, speed boosts, and other features to enhance their tracks and make the sledder’s journey more interesting.
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