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Karoshi: Suicide Salaryman


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About this game

Karoshi: Suicide Salaryman is a unique and darkly comedic Flash puzzle game that gained attention for its twisted concept and the way it satirized the corporate work culture. In the game, you play as a salaryman (a term for a white-collar worker, often used to describe office workers in Japan) who is constantly overworked and searching for ways to end his miserable existence—hence the term "suicide" in the title. However, the game has a dark sense of humor and uses the theme of suicide as a platform for puzzle-solving and irony. Premise: You control a salaryman who is overwhelmed by the pressures of his job and his life. The goal of the game is to find creative ways for the character to die or end his life (hence "suicide"), but each level presents you with unique challenges and obstacles that you must navigate in order to achieve this goal. The games concept is a satirical take on the overwork culture that exists in some corporate environments, particularly in Japan, where the salaryman lifestyle is often seen as soul-crushing and stressful. Despite the title, the game does not promote suicide but uses dark humor to comment on the absurdity of overwork and the frustrations of office life. Gameplay Mechanics: Puzzle-Based Gameplay: The game consists of a series of puzzle levels where you must figure out how to get your character to a state where he can "die" or be freed from his miserable situation. This could involve manipulating objects, finding hidden paths, or using the environment to your advantage. Simple Controls: The controls are typically simple, often using arrow keys to move or interact with objects, and sometimes using the mouse to click on certain elements of the environment. The puzzles require logic and experimentation. Dark Humor: Each level is designed to be a challenge, but the humor lies in the fact that your character wants to die, and you must figure out how to do so. The scenarios are absurd and often provide unexpected solutions, with darkly comical twists at the end of each stage. Objective: The primary objective is to solve each level by triggering the characters death or escape. This is done in a variety of ways, often by utilizing the surroundings and the tools provided in the game. For example, you might need to use falling objects, trigger environmental hazards, or interact with people and items in the office to find a solution. As you progress, the game introduces more complex puzzles, requiring you to think outside the box and experiment with different solutions.


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