Haunt the House
About this game
Haunt the House is a Flash game where you take on the role of a ghost who is trying to scare the living daylights out of the inhabitants of a house. Its a fun and quirky action-puzzle game that challenges players to use their ghostly powers to create frights and send the residents running. Gameplay: In Haunt the House, you play as a ghost who must scare the people living in a haunted mansion. Your goal is to scare each person in the house until they flee, leaving the house completely deserted. The game is a mix of strategy and puzzle-solving, where you must figure out how to use your limited powers effectively to create the most frightening scenarios for the houses residents. Core Mechanics: Scaring the Residents: The primary task is to make people in the house feel scared. You do this by possessing objects around the house (like furniture, lamps, doors, windows, and more) and using them to frighten the residents. You can make lights flicker, doors slam, objects move, and much more to get the people to react with fear. Energy System: You have a limited amount of scare energy that is used each time you possess an object. When you scare a person, they will run away, and youll gain back some energy. The trick is to use your energy wisely so you can scare everyone before it runs out. Level Design: The house has multiple rooms, each with its own set of challenges. You must move between rooms, taking care to time your scares and use your energy efficiently. Each resident will react differently to your scares, so youll need to experiment to figure out what works best for each person. Power-ups and Features: Object Possession: As a ghost, your primary ability is to possess various objects. When you possess an object, it becomes animated or spooky in some way—like a chair suddenly moving or a clock ticking wildly. Multiple Levels: The game progresses as you scare all the residents in a specific house and move to different locations. Each level may present new challenges or more difficult people to scare, requiring you to use more creative strategies to get the job done.
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