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Tri


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About this game

Tri is a straightforward yet engaging puzzle game where the objective is to collect all items on the screen by maneuvering your "Tri" (a triangular-shaped character) through a grid-based level. The game’s simplicity and unique movement mechanics make it an enjoyable, low-stress puzzle experience. Here’s a detailed breakdown of what Tri has to offer: Key Features: Unique Movement Mechanics: Your Tri can only move in straight horizontal or vertical lines. Once it starts moving, it continues in that direction until it hits an item, an obstacle, or goes off the screen. This adds a layer of strategy to the gameplay. Objective: The goal is to collect all items on the screen by navigating your Tri through the level. You must plan your moves carefully to avoid obstacles and ensure you don’t get stuck or destroyed. Randomly Generated Levels: While the early levels are relatively simple, the game features randomly generated levels that increase in complexity as you progress. Later levels require more strategic thinking and precision. Passable Graphics: The graphics are functional and clean, with a simple tileset that changes every few levels to keep the visuals fresh. While not groundbreaking, they serve the game’s purpose well. Low Mental Tax: Tri is designed to be a relaxing puzzle game that doesn’t require intense concentration. It’s perfect for short play sessions or when you want to unwind with a light challenge. Obstacles and Hazards: As you advance, levels introduce more obstacles and hazards, such as walls, traps, or enemies, that can destroy your Tri if you collide with them. Tileset Variety: The game changes its tileset (visual theme) every few levels, offering a slight visual refresh and keeping the experience from becoming monotonous. Gameplay: Controls: The controls are simple, typically involving arrow keys or a mouse to direct your Tri’s movement. Movement: Your Tri moves in a straight line until it hits something, so you’ll need to anticipate its path and plan accordingly. Strategy: The challenge lies in figuring out the optimal sequence of moves to collect all items without getting trapped or destroyed.


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