Talisman: Challenging the Sands of Time
About this game
Talisman: Challenging the Sands of Time is a text-based adventure game with graphical still images, developed by Polarware. While it shares its name with the popular RPG board game, it is entirely unrelated and instead offers a classic interactive fiction experience. Here’s a detailed look at what makes Talisman a memorable entry in the world of early adventure games: Key Features: Text-Based Adventure with Graphics: The game combines text-based input with static graphical images, providing a visual representation of the environments and characters. The graphics are presented in CGA (Color Graphics Adapter) mode, which was standard for early PC games. Interactive Fiction Gameplay: Players type commands to interact with the world, such as LOOK WALL, TALK KING, or USE KEY. The game parses these commands to progress the story and solve puzzles. Varied Environments: The game features a variety of settings, from castles and dungeons to forests and deserts. Each location is depicted with a still image and described in text. Item Collection and Puzzles: Players must collect and use items to solve puzzles and progress through the game. Figuring out how and when to use these items is key to success. Decent Art for Its Time: The CGA graphics, while limited by today’s standards, are well-drawn and add to the game’s atmosphere. The still images help bring the text descriptions to life. Challenging Gameplay: Like many early text adventures, Talisman can be cryptic and unforgiving. It’s not always clear what the game expects you to type, making some puzzles frustrating without hints or a walkthrough. Nostalgic Appeal: For fans of retro gaming and interactive fiction, Talisman offers a nostalgic trip back to the days of text-based adventures. Gameplay: Objective: Explore the world, solve puzzles, and progress through the story by typing commands. Commands: Use verbs like LOOK, TAKE, USE, TALK, and GO to interact with the environment and characters. Combine commands with objects, such as USE KEY ON DOOR or TALK TO MERCHANT. Puzzles: Solve item-based puzzles to unlock new areas and advance the plot. Graphics: Each location is accompanied by a still image that provides a visual representation of the scene.
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