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Slowdown


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About this game

Slowdown is a minimalist yet engaging game originally coded in QBasic/QuickBasic and later compiled into an executable file. The game’s concept is simple but challenging: players must stop a moving square by counteracting its momentum using the arrow keys. Each level increases in difficulty, requiring more precision and quick thinking to succeed. The inclusion of the QuickBasic source code adds a nostalgic and educational touch, making it a great example of early programming creativity. Gameplay Overview: Objective: Stop the moving square by using the arrow keys to counteract its momentum before the timer runs out. Mechanics: Momentum: The square starts each level with a specific speed and direction. Arrow Keys: Players use the arrow keys to apply opposing force and slow down the square. Timer: Each level has a time limit, adding urgency to the task. Progression: Levels become progressively harder, with the square starting at higher speeds or requiring more precise control to stop. The game tests players’ reflexes and ability to anticipate the square’s movement. Key Features: Simple Concept: The game’s mechanics are easy to understand but challenging to master. Increasing Difficulty: Each level introduces faster speeds or more complex momentum patterns. Retro Aesthetic: The game’s QBasic/QuickBasic origins give it a charming, old-school look and feel. Source Code Included: The inclusion of the QuickBasic source code allows players to explore, modify, or learn from the game’s programming.


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