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Sleuth


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About this game

"Sleuth" is a unique and original puzzle game that challenges players to solve a murder mystery through exploration, deduction, and interrogation. Heres a detailed description of the game based on your provided information: Game Overview: Genre: Puzzle/mystery. Premise: Players take on the role of a detective tasked with solving a murder mystery by exploring a house, gathering clues, and questioning suspects. Objective: Identify the murderer by piecing together evidence and interrogating suspects. Gameplay Features: Core Mechanics: The game is a text-based adventure with ASCII graphics, where players navigate through a house to gather clues. Players must question suspects, examine evidence, and use logic to deduce the murderer’s identity. Dynamic Gameplay: The mystery is different every time you play, ensuring high replayability. The game randomly assigns roles (murderer, accomplice, etc.) to the suspects, making each playthrough unique. Customization: Players can add their own names (or the names of friends) as suspects, adding a personal touch to the game. This feature enhances the immersion and makes the experience more engaging. Exploration: Players explore a house filled with rooms, each containing potential clues or suspects. The ASCII graphics, while crude by modern standards, provide a clear and functional representation of the environment. Deduction: Solving the mystery requires careful observation and logical reasoning. Players must analyze alibis, motives, and evidence to identify the culprit. Graphics and Design: Visuals: The game uses DOS ASCII graphics, which are simple and functional but may appear crude by today’s standards. The focus is on the text-based interface and puzzle-solving mechanics rather than visual flair. Art Style: The design is minimalist, emphasizing clarity and readability over elaborate visuals. Sound and Music: As a text-based game, "Sleuth" likely features minimal sound effects or music, relying on the player’s imagination to create the atmosphere. Any audio elements would be simple and unobtrusive, in line with the game’s focus on deduction and exploration.


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