The Need For Slowness
About this game
The Need for Slowness is a minimalist DOS game that falls into the "falling-down-the-well" genre, where the player’s sole objective is to avoid hitting the walls as they descend. The game is extremely simple, with no additional obstacles, power-ups, or complex mechanics. Its charm lies in its ASCII-based graphics and quirky presentation, though its lack of depth and variety may limit its appeal compared to other games in the genre. Key Features: Gameplay: The player controls a character or object (represented by ASCII art) that is constantly falling. The goal is to steer left or right to avoid hitting the walls of the well or road. The game is purely about reflexes and precision. Difficulty Levels: The game offers a difficulty selection, which narrows the width of the well or road, making it harder to avoid collisions. This adds a slight layer of challenge but doesn’t fundamentally change the gameplay. ASCII Art: The game’s visuals are entirely text-based, using ASCII characters to create the well, the player character, and other elements. The intro and "death" screens feature creative ASCII artwork, which is arguably the highlight of the game. No Frills: There are no power-ups, enemies, or additional obstacles. The game is as simple as it gets, focusing entirely on the core mechanic of avoiding walls. Strengths: Quirky Charm: The ASCII-based graphics and humorous intro/death screens give the game a unique and nostalgic appeal. Simple and Accessible: The straightforward mechanics make the game easy to pick up and play, even for casual gamers. Difficulty Options: The ability to adjust the difficulty by narrowing the well adds a bit of replayability. Weaknesses: Lack of Depth: The game’s simplicity is also its biggest drawback. With no additional features or obstacles, it can quickly become repetitive and boring. Limited Appeal: The minimalist design and lack of variety may not hold the interest of players looking for more engaging or complex gameplay. Outclassed by Similar Games: Games like Deep or other falling-down-the-well titles offer more features, such as obstacles, power-ups, and varied level designs, making The Need for Slowness feel underwhelming in comparison.
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