Mini Prince
About this game
Mini Prince is a charming and creative "demake" of the iconic Prince of Persia (originally created by Jordan Mechner), reimagined in ASCII art and text-mode graphics. Developed by Anne Bras, a well-known collector of boxed PC games, this minimalist version captures the essence of the original game while adapting it to the constraints of a 13x5 character window. Here’s a closer look at what makes Mini Prince a delightful and nostalgic experience: Gameplay Overview: Mini Prince stays true to the core mechanics of the original Prince of Persia, offering a simplified yet recognizable version of the classic platformer: Objective: Navigate through a series of levels, avoiding traps, solving puzzles, and defeating enemies to rescue the princess. Controls: The controls are adapted for text-mode, with basic inputs for movement, jumping, and attacking. While the controls are functional, they may feel a bit clunky compared to the original game. Level Design: The levels are designed to approximate the layout and challenges of the original Prince of Persia, albeit in a much smaller and simpler format. Traps, enemies, and puzzles are all present, though they are scaled down to fit the text-mode environment. ASCII Graphics: The game uses ASCII characters to represent the prince, enemies, traps, and environments. While primitive, the visuals are surprisingly effective at conveying the game’s action and atmosphere. Graphics and Presentation: Graphics: The ASCII art is simple but charming, with characters and environments represented by text symbols. The 13x5 character window gives the game a unique and minimalist aesthetic. Sound: As a text-mode game, Mini Prince doesn’t include sound effects or music, but the focus is on the gameplay and nostalgia. Interface: The interface is straightforward, with clear indicators for your progress and objectives.
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