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Marble Mayhem


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About this game

Marble Mayhem is not nearly as crazy as its name might suggest. Its a Sokoban clone, and this is freely admitted by the author in the included documentation, where he notes that the levels are copied directly from Sokoban. At least the game itself is fairly well made, with easy to use controls and a no-frills interface which allows you to use the mouse for menus while keeping the keyboard arrow keys for moving aroundMarble Mayhem is a fast-paced, arcade-style puzzle game released for DOS by Soleau Software, known for its collection of simple but fun strategy and puzzle games in the early 1990s. In Marble Mayhem, players are tasked with navigating a marble through various obstacle-filled levels, solving puzzles, and avoiding traps in a colorful and engaging environment. Gameplay: Main Objective: The core objective of the game is to guide the marble from the starting point to the goal, overcoming obstacles and solving puzzles along the way. Navigating the Marble: Players control the marbles movement through each level by rolling it over platforms, ramps, and other structures. The marble can be affected by gravity and other environmental factors, which adds a layer of strategy and planning. Puzzle Elements: The game features a variety of puzzles and obstacles that need to be solved to progress through the levels. These include switches, timed platforms, and other environmental elements that require precision and careful planning. Levels: The game is divided into a series of increasingly difficult levels, each with its own set of challenges. As players progress, the obstacles become more complex, and the marbles path becomes more difficult to navigate. Time and Score: Players are often given a set amount of time to complete each level, adding an element of urgency. Completing levels quickly and efficiently results in a higher score, encouraging replayability. Features: Gravity and Physics: The game features realistic physics, where gravity plays a key role in the marbles movement. Players must carefully consider the environment and use the physics to their advantage to reach the goal. Obstacles and Challenges: Each level features various obstacles such as moving platforms, walls, and switches. The player must solve puzzles to manipulate the environment and clear the path. Increasing Difficulty: The levels increase in difficulty as the game progresses, introducing more complex puzzles, faster-moving obstacles, and more challenging terrain. Simple Controls: Marble Mayhem features intuitive controls, allowing players to move the marble with ease. The game primarily uses the keyboard, with arrow keys to control movement. Graphics and Design: The game utilizes colorful, simplistic 2D graphics, typical of many early 90s DOS titles. While not advanced by modern standards, the visuals are clear and functional, allowing players to focus on puzzle-solving. Replayability: The combination of puzzles, increasing complexity, and the pursuit of high scores provides significant replay value. Players can try different strategies to beat the clock or solve the puzzles in the most efficient way possible.


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