Fallout
About this game
Fallout (no relation to the popular Interplay/Bethesda developed series of RPGs) is a decent-looking variant of the Tetris / Columns style game. It plays mostly like Columns, except that you can both change the order of the three falling blocks, and also switch the triads orientation from vertical to horizontal. The level setting changes the games speed, while the difficulty setting chooses how many different colors/patterns are in play, with more of course making the game harder. Fallout (DOS) is the original Fallout game, released in 1997, which started the iconic Fallout series. The game is a post-apocalyptic role-playing game (RPG) set in a world devastated by nuclear war. It combines elements of turn-based combat, exploration, questing, and character development in a richly detailed, open-world environment. Turn-Based Combat: The combat in Fallout is turn-based, meaning players and enemies take turns to perform actions during a battle. Players can attack with various weapons (melee, ranged), use special items, or even talk their way out of situations if their Speech skill is high enough. The V.A.T.S. (Vault-Tec Assisted Targeting System), introduced in later games, is not present in the first game, but players can still strategize using the action points system to decide how many actions to perform in one turn. Character Creation and Development: The game features a detailed character creation system, where players can choose from several attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck). These stats affect various aspects of gameplay, from combat effectiveness to the success of dialogue options. As the player progresses, they can also level up and choose new Perks, which give the player special abilities or bonuses, such as better combat skills, resistance to radiation, or enhanced speech abilities. Open-Ended Exploration: Fallout allows players to explore the wasteland, which is made up of a series of interconnected locations, including towns, underground bunkers, and radioactive ruins. The player can choose their path—whether its to follow the main quest or engage in side quests that can affect the overall story and the players relationships with different factions and NPCs. Faction Interactions: Throughout the game, players will encounter various factions, such as the Brotherhood of Steel, Raiders, and Super Mutants, each with their own goals and values. How the player interacts with these factions can influence their progression in the game and determine different outcomes, including which factions become allies or enemies. Narrative Choices: The game offers a high degree of player choice in how to solve problems. Players can talk to NPCs, engage in combat, or complete quests in different ways. The consequences of these choices can have a lasting impact on the story, such as affecting the fate of settlements or altering the political landscape of the post-apocalyptic world.
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