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Bug World


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About this game

Bug World is a game that seems clearly influenced by ZZT and/or more likely Super ZZT. Although it uses 256 color tiles instead of textmode, the gameplay and many of the objects you will encounter, as well as the small viewport window that scrolls around the level with you are definitely reminiscent of Super ZZT. Bug World is a DOS-based game that was released in 1995. It is a simple, action-oriented game where players control a bug and explore a world full of challenges. While the game isn’t very well-known, it provides a retro experience typical of the mid-90s era of DOS games, offering simple mechanics and pixelated graphics. Gameplay Mechanics: Objective: In Bug World, players take on the role of a bug navigating through various environments to complete tasks and survive. The primary goal is often to avoid hazards, defeat enemies, and explore different areas while gathering power-ups or items that aid progression. Levels and Exploration: The game features a series of levels, each with its own unique setting (forest, cave, etc.), enemies, and obstacles. The player can move around the level, jumping over obstacles, avoiding or defeating enemies, and solving basic puzzles. Levels often have items or power-ups that players can collect to enhance their abilities, such as increased speed or extra health. Player Controls: The game uses simple keyboard controls, with movement typically handled by the arrow keys or WASD keys, and other actions (like jumping or attacking) managed by other keys (often spacebar or Z). Enemies: Bug World features a variety of enemies, which could include other bugs or creatures trying to harm the player. These enemies must be avoided or destroyed by using the bug’s abilities. The enemies are often simple in design but vary in behavior, such as following the player, shooting projectiles, or blocking pathways. Power-ups and Items: As players explore the game world, they can collect items or power-ups that increase their health, provide shields, or give temporary invincibility. There may also be items that are needed to progress, such as keys to open locked doors or new abilities to reach previously inaccessible areas. Game Over and Restart: If the player runs out of health or fails to meet the requirements to complete a level (such as not collecting an essential item or power-up), the game will end and they’ll be prompted to restart the level.


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