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Bridge Hopper


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About this game

Bridge Hopper is a simple timing & reflexes game, similar to the old Game & Watch series of games by Nintendo. A sequence of men are walking across a bridge, sort of like Lemmings, and your job is to prevent them from falling by filling in gaps in the bridge. Objective: The main objective in Bridge Hopper is to prevent characters from falling off a bridge. A sequence of men (or characters) walk across the bridge, and the player’s job is to fill in gaps that appear as they walk. Similar to Lemmings, the player needs to act quickly to stop the characters from falling into the gaps by either placing objects to bridge the gaps or stopping them from walking off the edge. Timing & Reflexes: The key mechanics involve timing and quick reflexes. You must predict where the gaps will appear and react swiftly to fill them before the characters fall off. As the game progresses, the difficulty likely increases, with more men walking across the bridge or appearing more quickly, adding urgency to the task. Bridge Gaps: Gaps will appear in the bridge, and if the player doesn’t fill them in time, the characters will fall. The player can fill in gaps by quickly placing objects, boards, or beams to complete the bridge, allowing the characters to continue walking safely. Increasing Difficulty: Similar to Game & Watch titles, the game likely has progressively faster gameplay as the player advances through levels, with more characters walking across the bridge and more frequent or larger gaps appearing. The pace would get more challenging, and missing even a single character might result in losing a life or having to restart. Scoring & Lives: Players would earn points for every character saved, and the game might feature extra lives that are awarded based on high scores or successful gap-filling. Lives may be lost if too many characters fall off the bridge, and the game ends when all lives are lost. Graphics and Sound: Graphics: As a DOS game from the early 1990s, Bridge Hopper would likely have simple 2D pixelated graphics, representing the bridge, characters, and gaps. The men walking across the bridge might be simple, low-resolution sprites with a few frames of animation. Sound: The sound would likely be minimal, similar to the Game & Watch games, with sound effects for characters walking, gaps appearing, and characters falling. There might be a basic background tune to accompany the gameplay, though it would be relatively simple due to the technical constraints of the time.


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