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AT-Robots


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About this game

AT-Robots is a DOS-based game that was released in the early 1990s. It’s a turn-based strategy and robot combat game, where players control a team of robots and engage in combat against enemy robots. The game features tactical decision-making, robot customization, and strategic deployment of units in battle. Here’s a detailed overview of the game: AT-Robots DOS Game Overview AT-Robots is a tactical, grid-based robot combat game that blends strategy with turn-based action. The game takes place in a futuristic world where robots are used for combat, and the player’s goal is to lead their team of robots to victory over increasingly tough opponents. Gameplay Mechanics Turn-Based Combat: AT-Robots is primarily focused on turn-based combat, where players control one or more robots on a grid-based battlefield. Each turn, players issue commands to their robots, such as moving, attacking, or using special abilities. The game often features a system where players move their robots around the map, positioning them strategically to attack enemy robots, avoid incoming fire, and take advantage of terrain. Robot Customization: One of the key features of AT-Robots is the ability to customize your robots. Players can equip their robots with different weapons, armor, and other components that affect their performance in battle. Customization allows for a variety of strategies, as players can build robots that are optimized for offense, defense, or specific battlefield roles like reconnaissance or sabotage. Combat Strategy: The combat system is designed to be strategic, requiring players to consider factors like range, weapon types, and robot stats. Some robots might be better suited for close-quarters combat, while others are designed for ranged attacks. Players must also consider robot health, energy levels, and ammo management, as well as the terrain of the battlefield (e.g., obstacles, cover, elevation). Maps and Battlefields: The game is played on a series of grid-based maps. Each battlefield has obstacles, barriers, or cover that players can use strategically to hide from enemy fire or plan ambushes. Some maps may have special features like elevated positions that give certain robots an advantage in range or visibility. Enemy AI and Difficulty: AT-Robots features challenging AI opponents that control enemy robots with their own set of abilities and strategies. As players progress through levels, the difficulty increases, with more advanced enemies and tougher combat situations requiring more tactical planning and robot upgrades. Victory Conditions: The objective in most missions is to destroy all enemy robots or complete specific objectives, like capturing a target location or protecting a specific robot or structure. Some missions may have time constraints or other challenges that add complexity to the combat. Visuals and Interface: AT-Robots uses pixel-based graphics common to many DOS-era games. The robots and environment are represented with simple, functional graphics, designed for clear visualization of the battlefield. The interface is straightforward, with controls typically involving mouse and keyboard for issuing commands to robots and navigating menus. Sound and Music: The sound design would be minimal, with simple sound effects for robot movements, attacks, explosions, and other actions. The background music would likely be a mix of atmospheric tunes and soundtracks that fit the sci-fi theme of the game.


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