Lost Island 3
About this game
Zuma on the Lost Island. Shoot marbles into the chain and connect 3 or more of the same marbles. Remove all marbles before they reach the exit. Click/tap on the shooter to change the color. Click on the other cannon to change the cannon.Lost Island 3 is the third installment in the popular match-3 puzzle game series, now available in HTML5 for easy access through web browsers. Continuing the narrative of island exploration, Lost Island 3 enhances the core match-3 mechanics with even more challenging puzzles, dynamic gameplay features, and a deepened storyline. Players continue their adventure across the mysterious island, uncovering more secrets, discovering hidden treasures, and solving complex puzzles along the way. Gameplay Mechanics Objective: Similar to the previous installments, the goal in Lost Island 3 is to swap adjacent tiles to create matches of three or more identical items, such as gems, fruits, or other themed objects. Each level has specific objectives to accomplish, such as achieving a score, collecting certain items, or clearing obstacles. As players advance, new parts of the island become unlocked, and the challenges increase, making each level progressively harder and more strategic. Match-3 Gameplay: The game follows the classic match-3 mechanics, where players swap tiles to form matches of three or more of the same object. These matches disappear, and new tiles fall into place. This is repeated to clear objectives and earn points. New to Lost Island 3 are more intricate tile designs, introducing new types of tiles that require different strategies to clear. For example, there may be items like spiky tiles that explode or frozen blocks that require multiple matches to break. Levels and Challenges: Lost Island 3 contains a wide variety of levels, each with unique challenges and objectives. Some of the common objectives players will face include: Collecting certain items (e.g., fruits, flowers, or gems). Breaking specific tiles that are locked, frozen, or encased in obstacles. Reaching a target score within a set number of moves or time. As the game progresses, players face increasingly complex levels that introduce new challenges and mechanics, like cascading effects, larger grid sizes, or intricate obstacles that require careful planning. Power-ups and Boosters: The game offers a range of boosters to assist players when they’re stuck or need an extra advantage. Some of the power-ups available in Lost Island 3 include: Bombs: Clear multiple tiles at once. Lightning Bolts: Remove an entire row or column of tiles. Shovels: Remove a specific tile of choice. Rainbow Tiles: Match with any other tile to create a larger match. These boosters help players clear difficult sections of the puzzle and progress through tougher levels. Island Exploration and Storyline: As players solve puzzles, they unlock new areas of the island. These areas include lush tropical beaches, dense jungles, ancient temples, and more. The storyline develops as players explore, with new chapters introducing fresh characters and hidden mysteries. The narrative weaves through the game’s levels, and players get to reveal the islands secrets, helping the characters discover the treasure and history that lies beneath the surface. Move-based and Timed Levels: Lost Island 3 features both move-based and time-based levels. In move-based levels, players are given a limited number of moves to achieve the objectives, while in time-based levels, they need to complete the tasks within a set time limit. These different gameplay modes add variety and challenge to the experience, forcing players to plan their moves strategically or race against the clock. Lives and Scoring: Players have a limited number of lives, which are lost when they fail to complete a level. If players run out of lives, they either have to wait for them to regenerate or purchase more lives with in-game currency. The game uses a scoring system that rewards players for completing levels efficiently. Players can earn higher scores by completing levels with fewer moves, less time, or using fewer boosters.
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