Pac-Man
About this game
Pac-Man (DOS) is a fan-made or unofficial version of the classic arcade game Pac-Man, designed to run on MS-DOS-based systems. While Pac-Man was originally developed by Namco in 1980 for arcades, over the years, many clones and adaptations of the game were made for various platforms, including MS-DOS, to allow players to enjoy the game on their home computers.The gameplay in Pac-Man (DOS) remains faithful to the original Pac-Man arcade game, with some fan-made versions attempting to improve or adapt it for MS-DOS. Here’s a breakdown of how it works: Objective: The player controls Pac-Man, a yellow, circular character who must navigate a maze, eating all the dots while avoiding four colored ghosts (Blinky, Pinky, Inky, and Clyde). The goal is to eat all the dots in the maze and move on to the next level, while avoiding the ghosts who try to catch Pac-Man. Maze Layout: The maze consists of corridors and open spaces where the dots are placed. Power pellets are located in the four corners of the maze. Eating a power pellet temporarily turns the ghosts blue, allowing Pac-Man to eat them for extra points. Ghosts: The four ghosts have different behaviors: Blinky (Red Ghost): Follows Pac-Man directly. Pinky (Pink Ghost): Tries to position itself ahead of Pac-Man, predicting his movement. Inky (Cyan Ghost): Moves unpredictably, influenced by Pac-Mans and Blinky’s position. Clyde (Orange Ghost): Alternates between chasing Pac-Man and wandering randomly. If a ghost touches Pac-Man, the player loses a life. The game ends when all lives are lost. Power Pellets: Eating a power pellet changes the behavior of the ghosts: they turn blue and become vulnerable. For a short time, Pac-Man can eat the ghosts, which gives extra points. Once the power pellet effect wears off, the ghosts return to their normal state. Fruit: Occasionally, fruits such as cherries, strawberries, or oranges appear in the maze. Collecting them provides additional points and rewards the player with bonus points. Levels and Progression: The game features an infinite number of levels, each becoming progressively harder as the ghosts move faster and the maze layout may vary slightly in some fan-made versions. The player continues to advance by clearing the maze of dots and power pellets. Lives and Scoring: The player starts with a set number of lives (typically 3), and each time a ghost catches Pac-Man, a life is lost. The game keeps track of the players score, awarding points for eating dots, ghosts (when they are vulnerable), and fruit.
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